Exploring Functions Part 2 of 3
Students use functions to make Ozobot go straight, turn right, and turn left accurately. Then program Ozobot to travel through an obstacle course.
Exploring Functions Part 3 of 3
Students emulate an old-school game called Snake by making functions for Ozobot’s accurate forward movement and rotation.
Code to Touchdown
Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.
Introduction to Ozobot Blockly 01: Basic Training (Grades 2-12)
In this lesson, students will learn how to navigate through Ozobot Blockly, program simple block-based code, and run the code on their Ozobot.
Introduction to Ozobot Blockly 02: Sequences (Grades 2-5)
Students will learn about sequences in programming, and program their Ozobot to perform a series of commands in order.
Valentine’s Day
Valentine’s Day is all about LOVE! Fill out the activity sheet, then program Ozobot to travel along the red heart and celebrate the day of love!
Groundhog’s Day
Will the Groundhog see its shadow this Groundhog’s Day? Or will Spring arrive early? Celebrate this fun winter tradition with Ozobot by creating a program for the Groundhog to check for its shadow!
Send Your Valentines
Express your gratitude for your classmates this Valentine’s Day by writing letters of appreciation and sending them using bot-to-bot communication!
President’s Parade – Abraham Lincoln
In honor of Presidents’ Day, let’s celebrate the incredible life of our 16th president, Abraham Lincoln! Use Color Code directions to take Ozobot through Lincoln’s life in the correct order.
Katherine Johnson the Human Robot
Take a look at the accomplishments of Katherine Johnson, one of the first black women to become a NASA mathematician. In honor of Black History Month, create a flight path for Ozobot’s spaceship to land on the moon, just like Katherine did!