Randomness with 6-Sided Die Rolling
A classroom application to help your students understand the meaning of randomness.
Maze Game
Students program Ozobot to find the treasure on one of the maze handouts and can compete to see who is the winner.
Ozobot’s Fairytale, Lesson II
This lesson connects writing and programming. Students outline a fairytale and use OzoBlockly to program Ozobot to tell the fairytale.
Ozobot’s Fairytale, Lesson I
How can we use programming in literature? Students “act out” a fairytale using Ozobot as the main character.
Ozobot Theatre
Acting as directors, students will use Ozobots as avatars, or characters, to create dramatic representations of original stories they create.
Ozobot Challenge in Chronological Thinking
Take the Ozobot on a journey through time and teach it historical events that occurred within a particular region!
The Great Divide: A Fraction Challenge
Ozobot is bored of traveling on a simple square track – in this lesson we will divide squares to create new tracks for Ozobot to travel on!
Cube Challenge
Use dice to randomly determine Color Codes required, and critical thinking to create a maze that will program Ozobot to run for a randomly determined amount of time. This lesson is based on a lesson originally by Kathi Kersznowski.
A Lesson in Business Process Simulation Modeling
In this lesson students will learn what simulation modeling is and will collect their data while doing the experiments with Ozobot.
A Lesson in Randomness and Runs
In this lesson students will learn what happens when Ozobot reaches intersections and to use of OzoCodes to control Ozobot at intersections. They also investigate how this relates to the probability concepts of randomness and runs.