Ozobot Classroom

Maze Game

Students program Ozobot to find the treasure on one of the maze handouts and can compete to see who is the winner.

Ozobot’s Fairytale, Lesson II

This lesson connects writing and programming. Students outline a fairytale and use OzoBlockly to program Ozobot to tell the fairytale.

Ozobot Theatre

Acting as directors, students will use Ozobots as avatars, or characters, to create dramatic representations of original stories they create.

Cube Challenge

Use dice to randomly determine Color Codes required, and critical thinking to create a maze that will program Ozobot to run for a randomly determined amount of time. This lesson is based on a lesson originally by Kathi Kersznowski.

A Lesson in Randomness and Runs

In this lesson students will learn what happens when Ozobot reaches intersections and to use of OzoCodes to control Ozobot at intersections. They also investigate how this relates to the probability concepts of randomness and runs.