Ethics Lab: AI on Trial
Step into the role of an AI Ethicist! Students will investigate how AI can make biased decisions, propose improvements, and use Color Codes to demonstrate their evaluation of AI decisions with Ozobot.
OzoSlopes
Ski or snowboard down the slopes with Ozobot! First build a mountain slope, then use Color Code markers to create a track filled with tricks and jumps.
Turkey Art with Ozobot
Students will unleash their creativity as they use Ozobot to craft abstract turkey art! By attaching a 3D pen holder and mastering Ozobot Blockly, they’ll navigate the challenge of programming Ozobot’s wheels and motors.
Monster Mash Dance Off
Choreograph a dance for your Ozobot Monster and rival another student in a Monster Mash Dance Off!
Zombie Apocalypse
Watch out for the Zombie Apocalypse! Collect survival supplies and guide your Ozobot to safety without running into zombies.
Haunted Mansion Escape
Team up to create a haunted mansion made of toothpicks and candy. Then use your OzoBlockly programming skills to help Ozobot escape the haunted mansion.
Exploring Robotics, Photonics and Optics with Ozobots!!
In this lesson, students will learn about the basic principles of robotic vision- that is, how robots navigate and respond to stimuli in their world.
Fancy Fulcrums Part 1
Students will explore what happens when the fulcrum position is changed on the Seesaw. This lesson is intended for use with the Ozo Goes on a Seesaw STEAM Kit.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.