Introduction to Ozobot Blockly 02: Sequences (Grades 6-12)
Students will learn about sequences in programming, and program their Ozobot to perform a series of commands in order.
Slot Car Race Track
Rev up your engines and get ready to code! Design a Blockly program to navigate an Ozobot slot car around a race track. Race across the finish line using line navigation, timing, and light effects blocks!
The Spring Migration
Did you know that every spring, billions of birds migrate to North America in search of food and nesting locations. With a partner, guide your Ozobots north, mimicking the real-life spring migration, using speed and special move Color Codes!
Follow the Rainbow
Program Ozobot to follow the rainbow and find the pot of gold this St. Patrick’s Day!
Meet Ari: The Ozobot Editor (5-12)
Get to know the Ozobot Editor, learn to write pseudocode, and explore programming Ari using block-based coding. Apply your new skills by creating and running your own custom program to make Ari perform a fun sequence!
Code to Touchdown
Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.
Introduction to Ozobot Blockly 01: Basic Training (Grades 2-12)
In this lesson, students will learn how to navigate through Ozobot Blockly, program simple block-based code, and run the code on their Ozobot.
ORA Essentials: Lesson 3 – Basic Programming Blocks
Students will learn the basics of programming ORA and Evo, learn to identify, assemble, and run multi-block programs, and predict and control ORA movements.
Groundhog’s Day
Will the Groundhog see its shadow this Groundhog’s Day? Or will Spring arrive early? Celebrate this fun winter tradition with Ozobot by creating a program for the Groundhog to check for its shadow!
Snowman Skip Counting
Practice skip counting by programming Ozobot to lap around the snowman at different speeds.