Mapping the Ocean Floor
Students will create models of the ocean floor with QR codes associated with each feature. Students will then switch maps of the ocean floor and use Ozoblockly to code the path drawn by another group.
Geography- Where in the World (Context clues)
This lesson has students using context clues from famous places then placing them on a map.
Classify by Shape
Students will practice cutting out paper tiles, and classifying them by the shapes on the tiles. Then, Ozobot will show each shape as students explain how they classified each group.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 9: I Can Convert Sequences to Loops in OzoBlockly!
Students will utilize Ozoblockly to write codes with loops. Students will explore how sequences and loops are connected and function in Ozoblockly.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.