Ozobot Classroom

Digital Zoologists: Researching with the LLM

Become a digital zoologist by using the LLM block to research animals and create a field report! Test what the LLM can accurately answer by asking a variety of questions with different output types to program Ozobot’s behavior based on the responses.

Code for the Gold – Curling Challenge

Students will construct an attachment for Ozobot to compete in a curling competition. Ozobot will push the curling stones into the goal area to score points.

Catch the Gingerbread Man

Use Blockly in a game of tag between the Gingerbread Man and the fox. Run, run as fast as you can!

Polygon Guessing Game

Students will code the Ozobot using Ozoblockly to trace various polygons using exterior angles.

The Euclidean Algorithm

Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.

OzoBlockly Challenge: Six Squares

This pattern recognition programming challenge emphasizes loops, navigation and movement blocks, as well as varying line-following speed.

Battle of Yorktown

Travel to the past, and experience the movement of Colonial and British Troops during the Siege at Yorktown.

Ozobot Dancing Around the Christmas Tree

Attachments: Ozobot Dancing Around the Christmas Tree (1) More Properties: Grades: 3, 4, 5, 6 Subjects: Engineering/Tech Academic Standards: ISTE.5.a, ISTE.5.d, ISTE.6.a, ISTE.6.b