SDG #2 Zero Hunger: The A-maze-ing Challenge (Elementary)
With food donations, in teams (or in classes), students will create a food maze and color code their Ozobots to successfully travel through the maze.
Ozobot’s Mad Dash!
During the sudden onslaught of grocery hoarding during a pandemic, Ozobot must travel to several stores to find some toilet paper!
Story Telling with Ozobot
This is an ideal way to bring technology into narrating and bringing to life a story. They will develop a program to having a moving component.
SDG #10 Reduced Inequalities: Innovation Challenge – the Ozobot Assistant
Students or the class will identify a population with a certain need, and then create a solution with the Ozobots.
Hermione’s Hairjinks!
It’s an Ozobot job to help Hermione gather all the ingredients for her new potion- Kinkajuice- using measurements and angles.
SDG #11 Sustainable Cities and Communities – Ozoland: A Sustainable Neighborhood
Students will create their own sustainable neighborhood and then code Ozobot to go on a tour of their neighborhood.
Traveling the Silk Road
Travel to the past, and experience a journey on the famous Silk Road.
Remote Coding with Ozobot 1 – Mazes
This is the set of the boards for Ozobot which can be used by the educator to create own lessons.
3D Ozobot Maps
This lesson is an exploratory lesson for students to have an opportunity to show their coding knowledge and skills in a new and creative way.
SDG #12 Responsible Consumption & Production – Ozobot & a Circular Economy
Students learn about the UN’s Sustainable Development Goals (SDGs) and code Ozobot to travel through a circular economy.