Ozobot Christmas tree
In this lesson, students will review the use of color codes, and implement these skills to navigate and light up a christmas tree.
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.
Introduction to Ozobot Blockly 06: Skills Check (Grades K-1)
Students will review the concepts they have learned in the previous five lessons, and finish with an Ozo-vacuum.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 9: I Can Convert Sequences to Loops in OzoBlockly!
Students will utilize Ozoblockly to write codes with loops. Students will explore how sequences and loops are connected and function in Ozoblockly.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.