CCM Special Moves Lesson 2: Zigzag and Backwalk
Students will observe the asymmetric codes Zigzag and Backwalk, predict the action of the bot, and compare and contrast the codes using an Everybody and Nobody Chart. This is Lesson 2 in a 7-lesson series for the Color Code Magnets Special Moves Kit.
CCM Special Moves Lesson 3: Two Kinds of U-Turn
Students observe two types of U-Turn codes used in different situations. They create their own story about changes in direction and run the bot with the story. This is Lesson 3 in a 7-lesson series for the Color Code Magnets Special Moves Kit.
CCM Base Kit Lesson 2: Ozobot’s New Adventure
Student groups will start to explore the Color Code magnets using just the straight lines. The placement of each magnet is important and can affect how Ozobot moves along the route.
CCM Base Kit Lesson 3: Finding Your Way Around
Student groups will create new routes for Ozobot to follow using the Start, Turn, and Win/Exit magnets. Students will work together to see if they can help Ozobot navigate its way around some new challenges.
Geometry Task Cards II
Students will use Ozobot and coding to demonstrate a variety of Geometry vocabulary and concepts.
International Space Station Ozo-some Mission
Student groups will use geometry concepts to create an ISS Module for Astronaut (or Alien) Ozobot to traverse.
Pollen Love with BEES!
Using Color Codes (or OzoBlockly) students will dress up their Ozobot like a bee. Then, they will recreate the bee’s daily journey.
Dark Labyrinth
Find your way through the labyrinth without being able to see.
The Game of Nim
A pair of Evos allows two players to compete against one another in a game of Nim, forcing students to use logic and think ahead!
Ozobot as Patient Zero
Program Ozobot to mimic the path of Patient Zero as the student travels through the school unsuspectingly spreading a mystery illness to classmates.