Ozobot Classroom

Mission to Mars

Early elementary students will have fun practicing drawing simple lines and Color Codes in this Mission to Mars. Suitable for students developing fine motor and drawing skills.

Ozobot’s Breakout Part 3 of 5 – Points

Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.

Ozobot’s Breakout Part 1 of 5 – Movement

In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.

Hockey Simulator Level 1 Movement

Level 1 of Hockey Simulator demonstrates the complete hockey program, then teaches how to build the autonomous movement using conditionals, loops, and sensors. This lesson is part 1 of a 5-lesson series.

Write Your Name with Color Codes

Young Ozobot students practice their line and code drawing skills by turning their first name into a course their bot must travel across with line jumps.

Modeling Animal Habits

Young students discover Point Counter Codes and model animal behavior with Color Codes.

Automatic Braking

Students investigate a block-based program using Ozobot’s infrared sensors to provide automatic braking. Then, create and test a hypothesis. Originally written by Dr. Richard Born, Associate Professor Emeritus at Northern Illinois University.

Bowling with Ozobot

Program Ozobot to navigate the bowling alley and knock over the pins to win the game! Through coding and strategic planning, students will explore concepts of movement, precision, and game design.