Ozobot Classroom

“Can You Keep Ozobot in Jail?” Challenge

Attachments: Can You Keep Ozobot in Jail Challenge Student GuideCan You Keep Ozobot in Jail Challenge Teacher GuideCan You Keep Ozobot in Jail OzomapCan You Keep Ozobot in Jail BlocksKeeping Ozobot in Jail Challenge More Properties: Grades: 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02

Identifying Misplaced Shelf Items with an LLM Bot and Camera

Attachments: Identifying Misplacd Shelf Items with an LLM Bot and Camera Teacher GuideIdentifying Misplaced Shelf Items with an LLM Bot and Camera Student GuideOzomaps with Misplaced Shelf ItemsMisplacd Shelf Items BlocksMisplaced Shelf Items More Properties: Grades: 10, 11, 12, 9 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-CS-02

Ozobot Editor Essentials 16: Prompt Engineering

In this lesson, you’ll discover how the wording of a question changes the way AI responds. By practicing prompt engineering, you’ll learn how to write clear, specific prompts in the Ozobot Editor and refine them to get better answers.

Adaptive Cruise Control

Students construct an Ozobot Blockly program that mimics Adaptive Cruise Control. Ozobot slows down when getting too close to another bot. Originally written by Richard Born, Associate Professor Emeritus, Northern Illinois University.

Bitwise Operations Primer

In a series of five interactive exercises with OzoBlockly and Evo, students learn the fundamentals of working with bitwise AND, OR, XOR and shift.

Evo Guesses a Number

Evo guesses a number between 1 and N with the least possible number of wrong guesses while demonstrating the binary search technique.