Lesson on Concurrency – Ozobot as a Slot Car
Attachments: Lesson on Concurrency – Ozobot as a Slot Car – Student GuideLesson on Concurrency – Ozobot as a Slot Car – Teacher GuideSlot Car Racetrack OzomapShare Codes and Links – Lesson on Concurrency – Ozobot as a Slot CarOzobots Running on Four Slot Car Race Tracks More Properties: Grades: 10, 11, 12, 6, 7, […]
Recursion with Factorials
Evo provides an interactive way for CS students to learn recursive factorial functions and investigate the efficiency of two different algorithms.
Evo Demonstrates Linear and Binary Searches
Provided OzoBlocky programs simulate linear and binary searches on Ozomaps. Evo then searches for values interactively inputted by students.
Evo Guesses a Number
Evo guesses a number between 1 and N with the least possible number of wrong guesses while demonstrating the binary search technique.
Chuck-A-Luck: For Fun or Computer Science and Statistics and Probability
Chuck-A-Luck, a popular carnival game, can provide students some fun or a learning experience in computer programming and statistics and probabiity.
OzoBlockly Bubble Sort
Students interactively enter numbers into an array. Evo sorts the array, and speaks the number of comparisons and swaps as a measure of efficiency.
OzoBlockly Challenge: Evo the Coin Change Maker
Attachments: OzoBlockly Challenge – Evo the Coin Change MakerOzoBlockly Challenge Solution – Evo the Coin Change MakerEvo the Coin Change Maker More Properties: Grades: 10, 11, 12, 9 Subjects: Computer Science Academic Standards: CSTA.3A-AP-13, CSTA.3A-AP-17, CSTA.3A-DA-10, CSTA.3A-DA-11, CSTA.3B-AP-11, CSTA.3B-AP-14