Ozobot Editor Essentials 08: Concurrency
Learn how to use concurrency to program Ozobots that can do multiple actions at the same time and even sync up together. Then you’ll apply this skill in a real-world simulation, programming two bots as firefighting robots searching for hotspots.
Industry Applications 4: Robot Dentistry
Students will learn about robotic arm technology used in dentistry and how ORA can be used to perform the duties of a dental hygienist.
ORA Essentials: Lesson 2 – ORA Editor and Workspace
Students will learn about and explore the Ozobot Editor editor while manipulating code blocks. Then, students will connect to the ORA and run their code.
ORA Essentials: Lesson 3 – Basic Programming Blocks
Students will learn the basics of programming ORA and Evo, learn to identify, assemble, and run multi-block programs, and predict and control ORA movements.
ORA Essentials: Lesson 4 – Guided Programming
Students will learn X, Y, and Z axes through coding sequential motions, combine code blocks for ORA and Evo, learn to identify, assemble, and run multi-block programs, and plan movements for time efficiency and accuracy.
ORA Essentials: Lesson 6 – Concurrency with the Vacuum Gripper
Students will learn concurrency in programming by controlling ORA and Evo to execute parallel instructions. Students explore the capabilities and limitations of the vacuum gripper.
ORA Essentials: Lesson 7 – Meet the Finger Gripper
Students will learn about the ORA finger gripper and when it is used. Students will also explore precision X, Y, and Z motions to pick and place objects with precision.
ORA Essentials: Lesson 8 – Apply the Finger Gripper
Students will learn to control the pitch, yaw, and roll of the ORA as they orient the finger gripper to complete a series of tasks.
ORA Essentials: Lesson 9 – Inspection and Logic
Students will learn how variables and randomness can be introduced to code to perform quality control testing or help with game design.
ORA Essentials: Lesson 10 – Efficiency and Types of Movement
Students will learn the difference between joint and linear movement. Students will also learn about adding user points in Ozobot Editor.