Ozobot Classroom

Ozobot’s Color Quest (Part 4 of 5)

Explore the programming concept of functions and learn how they enhance code efficiency and readability. See the benefits of modular coding by adding functions to the Color Quest Game program, then develop your own game!

Hockey Simulator Level 3 – Maneuvering

Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.

Hockey Simulator Level 4 Scoring

Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.

Ozobot’s Breakout Part 1 of 5 – Movement

In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.

Automatic Braking

Students investigate a block-based program using Ozobot’s infrared sensors to provide automatic braking. Then, create and test a hypothesis. Originally written by Dr. Richard Born, Associate Professor Emeritus at Northern Illinois University.