OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.
The Decagon Traveler Challenge
Challenge your computer science students to design an OzoBlockly program that makes Evo travel around a regular hexagon in the provided Ozomap.
Take Ozobot for a ride with Linear Equations
This activity will allow students to solve and graph linear equations and command Ozobot to move along the slope of a line.
Interpreting Distance Time Graphs
This lesson will allow students to interpret distance and time graphs from a story or word problem and graph them accordingly. The bot will move along the intervals and adjust the speed, movement, lights and sound accordingly.
Ozobot Hockey Arenas (Ozobot 3D CAD Library)
Enjoy three Ozobot Hockey Arenas made for all programming levels.
Evo Challenge Lesson: Random Walk on Cartesian Plane with Turn Counts
Attachments: Evo Challenge Lesson – Random Walk on Cartesian Plane with Turn CountsEvo Challenge Solution for Random Walk on Cartesian Plane with Turn CountsEvo Random Walk with Direction Counts More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.3A-AP-17, CSTA.3A-DA-11
Robotics Game Design Deconstruction Part 3 of 4
Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.
Ozobot’s Color Quest (Part 5 of 5)
Transform your Game Design Document into a program and create a game map for Ozobot. Use your computer science knowledge and skills learned in the Color Quest series to become a game designer!
Ozobot’s Color Quest (Part 2 of 5)
Delve into conditional logic by deconstructing a Win/Lose program to master the If, Else, and Else if statements. Then design your own Adventure Game and Win/Lose program for Ozobot, using colors and 3D obstacles!
Hockey Simulator Level 1 Movement
Level 1 of Hockey Simulator demonstrates the complete hockey program, then teaches how to build the autonomous movement using conditionals, loops, and sensors. This lesson is part 1 of a 5-lesson series.