Determining Ari/Evo Velocity with an LLM Bot and Camera
Attachments: Determining Ari-Evo Velocity with an LLM Bot and Camera Challenge Student GuideDetermining Ari-Evo Velocity with an LLM Bot and Camera Challenge Teacher GuidePhotos of Ari Moving on a Paper TapeOzomap for Determining Ari Velocity with an LLM Bot and Camera More Properties: Grades: 10, 11, 12, 9 Subjects: AI, Computer Science, Science Academic Standards: […]
Ozobot Follows a Path Based on an LLM Bot and Camera Image
Attachments: Ozobot Follows a Path Based on an LLM Bot and Camrea Image Student GuideOzobot Follows a Path Based on an LLM Bot and Camera Image Teacher GuidePath Images for the LLM Bot CameraMultiple Choice Quiz for StudentsOzobot Follows Path XMultiple Choice Quiz with Answers More Properties: Grades: 10, 11, 12, 9 Subjects: AI, Computer […]
Computer Science via the Buzz-Buzz Game
Attachments: Computer Science via The Buzz-Buzz Game Student GuideComputer Science via The Buzz-Buzz Teacher Guide More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science, Math Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Unlucky 1’s Game
Attachments: Unlucky 1’s Student GuideUnlucky 1’s Teacher’s GuideUnlucky 1’s OzomapUnlucky 1’s Video More Properties: Grades: 10, 11, 12, 3, 4, 5, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Editor Two-Dimensional Arrays
Attachments: Lesson-Ozobot Editor Two-dimensional Arrays Student GuideLesson-Ozobot Editor Two-dimensional Arrays Teacher GuideTwo-Dimensional Array OzomapsBlock Diagrams for the 2-Dim Array ProgramsShare Codes for Two-Dimensional Arrays LessonOzobot Deals a Poker Hand More Properties: Grades: 10, 11, 12, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Introduction to Hash Tables
Attachments: Hash Table Program Teacher’s GuideHash Table Program Student Guide More Properties: Grades: 11, 12 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-AP-14, CSTA.3B-CS-02
“Can You Keep Ozobot in Jail?” Challenge
Attachments: Can You Keep Ozobot in Jail Challenge Student GuideCan You Keep Ozobot in Jail Challenge Teacher GuideCan You Keep Ozobot in Jail OzomapCan You Keep Ozobot in Jail BlocksKeeping Ozobot in Jail Challenge More Properties: Grades: 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Soccer Challenge Mat Lesson 4: Agility Challenge
Tackle the ultimate Ozobot soccer agility challenge! Integrate coding skills for dribbling, passing, and shooting in a dynamic finale, showcasing teamwork.
Ozobot Editor Essentials 02: Events and Loops
Race against the clock, build mazes, and see how Ozobot reacts to events and loops. Discover how repeating instructions and responding to triggers are the foundations of all interactive programs.
Ozobot Editor Essentials 03: Conditionals
Teach Ozobot how to make decisions with if/then logic! Program your bot to respond to surface colors and navigate a map on its own, then extend the idea with creative games and challenges.