What’s the Speed?
Students will follow the scientific method to determine the speed of their bot when it is programmed by different Color Codes.
Trait Match-Up
Students explore how certain traits are inherited in animals by programming their Ozobot to randomly choose a trait from a pair of parents. Then students put the chosen inherited traits from the parents together to draw an example of the offspring.
Ozobot Trick or Treat
Help Ozobot go trick or treating! First plan a path to choose which houses Ozobot visits, then gather data to solve math operations to determine the amount of candy Ozobot receives.
Energy Food Chain
Students create a model of a food chain and program their bot to demonstrate how energy moves through the chain.
Fancy Fulcrums Part 3
Ozobot will choose the number of weights students will use to attempt to balance the Seesaw with the fulcrum in various locations. This lesson is intended for use with the Ozo Goes on a Seesaw STEAM Kit.