SDG #9 Industry, Innovation and Infrastructure- Ozobot Hackathon
In a Hackathon event, students will use design thinking to code their Ozobot to solve a real-world problem.
SDG #13 Climate Action – Ozobot the Recycling Robot
Students will learn how recycling can positively impact our world. They will code their Ozobot to pick up recycling.
SDG #7 Affordable & Clean Energy: (Elementary)
Students learn about the UN’s SDGS #7, Affordable & Clean Energy. Students will read, “The Boy Who Harnessed the Wind” & code a story map.
SDG #14 Life Below Land – Protecting Endangered Ocean Life
Students will learn about endangered ocean life and create a presentation by color-coding their Ozobot in the shape of their endangered animal.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.
SDG #16 Peace and Justice
Students will learn about big vs. little problems and develop peaceful strategies to help them resolve these problems.
SDG #8 Decent Work & Economic Growth
Students will create tasks that Ozobot has to complete to graduate Ozo School.
SDG #3 Good Health and Well Being: Arcade Game
Students will create tasks that Ozobot has to complete to graduate Ozo School.
Introduction to Crawler
This exploratory introduction to Crawler will help students understand how Crawler works and discover some of its advantages and limitations.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.