Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
State-Machines Design and Implementation
Attachments: State-Machines Design & Implementation More Properties: Grades: 10, 11, 12, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.1B-AP-09, CSTA.1B-AP-12, CSTA.1B-AP-15, ISTE.1.d
Robotics Game Design Deconstruction Part 4 of 4
Students use variables, if/else if and Boolean logic, loops, and breaks through a game program where Ozobot avoids obstacles to win on red.
Cookie Jar (Part 1 of 3)
How many cookies are in the cookie jar? Discover how variables hold information, just like a cookie jar holds delicious treats. Then create an advanced program to help Ozobot count the cookies in the cookie jar!