Code For the Gold – 50 cm Race
Students will plan and execute a program with a variety of parameters, practice measurement, sequencing and debugging as they create a racetrack for Ozobot.
Ozobot Race Track
How fast can you go? Use your knowledge of speed Color Codes to program Ozobot to win the race!
Ozo Candyland
Students will learn the importance of planning programs prior to programming by first playing Candyland and then programming Ozobot to recreate their
Debugging Spacecraft Challenge
Ozobot is on a mission, but there are bugs in the program! Students will debug the program so Ozobot can successfully complete the mission. This activity is intended for use with the OzoGoes to the Solar System STEAM Kit.
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.
Lesson 9: I Can Convert Sequences to Loops in OzoBlockly!
Students will utilize Ozoblockly to write codes with loops. Students will explore how sequences and loops are connected and function in Ozoblockly.
Write Your Name with Color Codes
Young Ozobot students practice their line and code drawing skills by turning their first name into a course their bot must travel across with line jumps.