International Space Station Ozo-some Mission
Student groups will use geometry concepts to create an ISS Module for Astronaut (or Alien) Ozobot to traverse.
Ozo Candyland
Students will learn the importance of planning programs prior to programming by first playing Candyland and then programming Ozobot to recreate their
Harry’s Horcrux Challenge
Students use logic to color code Ozobot to help Harry find the rest of Horcrux and defeat He-Who-Must-Not-Be-Named! 2 levels of difficulty!
Ozobot’s Mad Dash!
During the sudden onslaught of grocery hoarding during a pandemic, Ozobot must travel to several stores to find some toilet paper!
Boy + Evo
This lesson will introduce students to program their bot using OzoCodes to direct movement.
Hermione’s Hairjinks!
It’s an Ozobot job to help Hermione gather all the ingredients for her new potion- Kinkajuice- using measurements and angles.
Coding with Boy + Bot
Students will code Ozobot to go through the events that took place in the story in sequential order.
Earth’s Rotation/Revolution
This is an easy lesson to facilitate to your upper elementary students to check their understanding of how the Earth rotates on its axis, revolves around the sun, as well as how the moon revolves.
My Local Community
Students will plan and code a route to visit common buildings in their local community by programming the ozobot to turn left or right at an intersection, to turn around and go straight.
Woodrow, the White House Mouse
Students will listen to Woodrow, the White House Mouse by Peter Barnes and then draw a map of the White House. Students will then code Ozobot, using special cool moves codes, to move through the White House rooms.