Introduction to Color Codes 08: Counters
Students will learn Color Codes to program Ozobot to count three things: intersections, turns at intersections, and changes in path color. Students will also learn how to use the Point Counter Color Codes.
Introduction to Color Codes 06: Timers
Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.
Equivalent Fraction Match-Up
Students will analyze fraction models to determine missing numerators. Then, they’ll compare two fraction models and use Color Codes to program their Ozobot to identify the equivalent and nonequivalent fractions.
Bowling Pin Numbers Level 2
Take Ari bowling! Get out your mini bowling pins and let Ari be the ball. Students will calculate the number of pins knocked down, and then use the digits to add 5 single-digit numbers.
Total Time Tally
Ari has a busy schedule and needs your help to calculate how long it takes to complete different tasks. You’ll use an analog clock, number lines, and Color Codes to solve word problems and determine the total time for each activity!
Code to Touchdown
Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.
CCM Speed Lesson 1: Fast and Slow – Opposites
Students will practice their knowledge of opposites and observe the difference between the Slow Color Code and the Fast Color Code. This is Lesson 1 designed for the Color Code Magnets Speed Extension Kit.
Ozobot Evo Activity: The POW Tap Code
Students use Evo to encode a custom POW (prisoner of war) coded message and then decode it as it is “tapped” out by Evo–some history and math fun!
Which One Doesn’t Belong?
Look at the Ozoblobkly codes and determine which of the codes does not belong! Easy, quick prep activity.
Counting Coins with Ozobot
Place coins around the map. Collect the coins that the Ozobot passes by. Record the amount collected in each round.