Ozobot evo česky
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Ozobot EVO známý robot
Děti se naučí programovat s Ozobotem
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Drawing Two-Dimensional Shapes with Ozobots
Students will solve riddles by drawing two-dimensional shape paths for their Ozobots to travel.
Maze Challenge
Attachments: Ozobot Programming InstructionsMorphemeML More Properties: Grades: 8 Subjects: Math Academic Standards: CCSS.MATH.CONTENT.1.G.A.1