Lesson 5: I Can Recognize a Conditional Statement!
Students will be introduced to the concept of a conditional statement by examining everyday examples. They will complete conditional statements.
Lesson 6: I Can Sequence My Ozobot!
Students will develop their understanding of a sequence, write multiple sequential programs, and execute them with an Ozobot.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Lesson 9: I Can Sequence my Ozobot to Move using OzoBlockly
Students will continue to grow their understanding of coding sequences by using Ozoblockly. Students will be presented travel challenges, and will use
Lesson 5: I Can Create Functions with Color Codes!
Students will be introduced to the concept of functions by using color codes to represent a function.
Lesson 4: Free Drawing Color Codes
The activities herein will impart your students with the knowledge and skills needed to accurately program Ozobot with Color Codes.
Lesson 8: I Can Code Advanced Sequences
The OzoBlockly Shape Tracer will teach advanced sequencing and looping skills. Students will utilize logic, reasoning, & computer science skills.
Lesson 2: Introduction to Color Codes
In this lesson, students will be introduced to Ozobot’s color codes.
Lesson 3: Directionality with Color Codes
In Part 3 of the Color Codes Basic Training series, students will learn about Ozobot’s random decision-making .