Computer Science via the Buzz-Buzz Game
Attachments: Computer Science via The Buzz-Buzz Game Student GuideComputer Science via The Buzz-Buzz Teacher Guide More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science, Math Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Unlucky 1’s Game
Attachments: Unlucky 1’s Student GuideUnlucky 1’s Teacher’s GuideUnlucky 1’s OzomapUnlucky 1’s Video More Properties: Grades: 10, 11, 12, 3, 4, 5, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Editor Two-Dimensional Arrays
Attachments: Lesson-Ozobot Editor Two-dimensional Arrays Student GuideLesson-Ozobot Editor Two-dimensional Arrays Teacher GuideTwo-Dimensional Array OzomapsBlock Diagrams for the 2-Dim Array ProgramsShare Codes for Two-Dimensional Arrays LessonOzobot Deals a Poker Hand More Properties: Grades: 10, 11, 12, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Editor One-Dimensional Array Primer
Attachments: Ozobot Editor Array Primer Student GuideOzobot Editor Array Primer Teacher’s GuideOzobot Editor Array Primer OzomapPrograms in Block Form for the Ozobot Editor Array PrimerShare Codes for the Array Primer ProgramsOzobot Editor Array Primer Video of Program 11 More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-CS-02, […]
Introduction to Hash Tables
Attachments: Hash Table Program Teacher’s GuideHash Table Program Student Guide More Properties: Grades: 11, 12 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-AP-14, CSTA.3B-CS-02
“Can You Keep Ozobot in Jail?” Challenge
Attachments: Can You Keep Ozobot in Jail Challenge Student GuideCan You Keep Ozobot in Jail Challenge Teacher GuideCan You Keep Ozobot in Jail OzomapCan You Keep Ozobot in Jail BlocksKeeping Ozobot in Jail Challenge More Properties: Grades: 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Identifying Misplaced Shelf Items with an LLM Bot and Camera
Attachments: Identifying Misplacd Shelf Items with an LLM Bot and Camera Teacher GuideIdentifying Misplaced Shelf Items with an LLM Bot and Camera Student GuideOzomaps with Misplaced Shelf ItemsMisplacd Shelf Items BlocksMisplaced Shelf Items More Properties: Grades: 10, 11, 12, 9 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-CS-02
Ari’s Energy Food Chain
Bring the energy of ecosystems to life by programming Ari to simulate the flow of energy through a vibrant food chain, from the sun to producers, consumers, and decomposers. Use sequencing language to craft and present your model to your others!
Ari’s Mars Landing
Students set off on a guided journey using the Ari Compass App to spot the cardinal and intermediate directions and follow a path around the map. Along the way, they’ll tackle a design challenge based on Ari’s location—using their compass skills and
Building Bridges
Using the Compass App, students explore an area and decide where new bridges should go for efficient travel, applying compass and map-reading skills to determine the smartest routes and solve real-world challenges.