Ozobot Goes Ice Skating (K-2)
Develop your skills using the Movement and Loops blocks! Create a Blockly program that enables Ozobot to skate within the boundaries of the ice skating rink.
Winter Wonderland
Build your own 3D Winter Wonderland out of paper and cardboard. Then take Ozobot through a tour of your town using Color Code Markers or Magnets!
Catch the Gingerbread Man
Use Blockly in a game of tag between the Gingerbread Man and the fox. Run, run as fast as you can!
OzoSlopes
Ski or snowboard down the slopes with Ozobot! First build a mountain slope, then use Color Code markers to create a track filled with tricks and jumps.
Ozobot Race Track
How fast can you go? Use your knowledge of speed Color Codes to program Ozobot to win the race!
Getting Ready Routine for Ozobot Blockly
Students will list their morning routines and draw a picture for each item. Then, they will program Ozobot in Ozobot Blockly to pause at the time that each event happens, so students can explain the event.
Loop My Day
Explore the programming concept of loops by connecting it to your daily routine. First cut and paste daily events to design a loop, then program Ozobot to sequence through your day!
Classify by Amount
Students will practice cutting out paper tiles and classifying them by amount. Then, students will explain to Ozobot how they classified each group as Ozobot travels around a shape.
CVC Words
Students will decide which vowel belongs to the CVC word by programming the ozobot to turn left or right at an intersection.
CCM Base Kit Lesson 9: Straight at Intersection
Students have learned to program Ozobot to go left and right at intersections. The Straight at Intersection code is the only Color Code from the basic kit we haven’t used yet.