CCM Base Kit Lesson 6: What Happens Next?
Ozobot’s base programming tells it to choose a random direction when it arrives at an intersection. This presents fun surprises throughout Ozobot’s adventure story. Students will create different possibilities for their story to continue.
Multiplication Strategy Race
Students will use a strategy to solve multi-digit multiplication problems. The products will tell them what moves to assign to the Ozobot in order to race the course. The group that makes it to the end of the course with the correct products wins.
Ozobot City
In this lesson, students will create a city and utilize the ozoblockly to navigate their bot through the town.
The Near Side of the Moon
Students will use a working model to illustrate why the same side of the moon is always visible to us on Earth. This lesson is intended to be used with the OzoGoes to the Sun, Earth & Moon STEAM Kit.
CCM Base Kit Lesson 10: Maze Challenge
Now that students have been introduced to all the magnets from the Color Code Magnets Base Kit, they will create a maze for their peers to navigate.
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.
Classify by Shape
Students will practice cutting out paper tiles, and classifying them by the shapes on the tiles. Then, Ozobot will show each shape as students explain how they classified each group.
Learning to Grow – Lesson 1: Gardening and Plant Needs
Students learn about a plant’s needs and are introduced to hydroponics through the Lettuce Grow Farmstand.
Learning to Grow – Lesson 2: Understanding Hydroponics
Students learn the basic principles of hydroponics and experiment with growing their first plant in just water.
Introduction to Ozobot Blockly 06: Skills Check (Grades K-1)
Students will review the concepts they have learned in the previous five lessons, and finish with an Ozo-vacuum.