SDG #4 Quality Education
Students will learn that many children around the world face obstacles in getting to school.
Ozobot Trash Can Math Game
In this game, perfect for CCSS numbers and operations in base ten standards for grade 2, Evo simulates rolling a ten-sided die.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
Random Walk: An Experiment in Probability and Statistics
Evo’s random walk program provides students with personal experience in data collection and analysis of fluctuations and regularities.
How Are You Feeling?
Students will listen to read aloud and code Ozobots to correct emotions as scenarios are given.
Scaredy Squirrel Ozobot Coding
Code your Ozobot with color codes to travel a specific path related to the book Scaredy Squirrel by Melanie Watt.
Vowel Snap!
In this lesson, students will read one-syllable words. They will identify the vowel and whether the sound is long or short.
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 2-5)
Students will check their understanding of sequences, loops, and debugging by programming their bot along a route from school to home following directions in story form.
Retelling Stories with Ozobots
Retelling stories with Ozobots is a lot of fun. Students will learn to include the characters, setting, and most important events in sequence.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.