An Experiment on Calculating Speed
Students use a provided OzoBockly program and meter sticks to determine the speed of Ozobot with nominal speeds varying from 20 to 80 mm/s.
OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
3D Ozobot Maps
This lesson is an exploratory lesson for students to have an opportunity to show their coding knowledge and skills in a new and creative way.
OzoBlockly Bubble Sort
Students interactively enter numbers into an array. Evo sorts the array, and speaks the number of comparisons and swaps as a measure of efficiency.
An Experiment on Calculating Acceleration
Students use a provided OzoBlockly program to perform an experiment to determine Ozobot’s acceleration from the slope of a velocity versus time graph.
Ordering numbers less than 20,000
Students will order numbers by drawing a path with the Ozobot. The end number is marked with the green and red box. Color and BW included.
Stupendous Short E
Students will code Ozobot to correctly turn to pictures that have the short e sound in them.
Coding with Boy + Bot
Students will code Ozobot to go through the events that took place in the story in sequential order.
Creative Counting with Ozobot
The Ozobot will race ten times and students will record race data by drawing shapes. Counting and comparing numbers will finish the Ozobot experience.
SDG #12 Responsible Consumption & Production – Ozobot & a Circular Economy
Students learn about the UN’s Sustainable Development Goals (SDGs) and code Ozobot to travel through a circular economy.