Who Can Find the Pot of Gold?
Can you break the code to find the pot of gold? Celebrate St. Patrick’s Day with a challenging Blockly activity, using Ozobot’s line following sensors to discover the pot of gold!
Follow the Rainbow
Program Ozobot to follow the rainbow and find the pot of gold this St. Patrick’s Day!
Exploring Functions Part 2 of 3
Students use functions to make Ozobot go straight, turn right, and turn left accurately. Then program Ozobot to travel through an obstacle course.
Exploring Functions Part 3 of 3
Students emulate an old-school game called Snake by making functions for Ozobot’s accurate forward movement and rotation.
Meet Ari: The Ozobot Editor (5-12)
Get to know the Ozobot Editor, learn to write pseudocode, and explore programming Ari using block-based coding. Apply your new skills by creating and running your own custom program to make Ari perform a fun sequence!
Code to Touchdown
Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.
Introduction to Ozobot Blockly 01: Basic Training (Grades 2-12)
In this lesson, students will learn how to navigate through Ozobot Blockly, program simple block-based code, and run the code on their Ozobot.
Introduction to Ozobot Blockly 02: Sequences (Grades 2-5)
Students will learn about sequences in programming, and program their Ozobot to perform a series of commands in order.
Floor Plans and Scale
Students will use the Ari Distance application to measure the dimensions of rooms on a floor plan. Then, using a scale factor, students will calculate the real-life sizes of each room.
2D & 3D Shapes: Area, Perimeter, Surface Area, Volume
Students will use the Ari Distance application to measure the necessary dimensions on paper cut-outs of circles, rectangles, and other shapes. Using the measured values, students will calculate the area and perimeter of each shape.