Demonstration of the Pythagorean Theorem
A classroom application to visually and dynamically demonstrate the relationships expressed by the Pythagorean Theorem.
Demonstration of the Math Identity (a + b)² = a² + 2ab + b²
In this classroom application Ozobot Bit is used to demonstrate the relationship between the well known algebraic identity (a + b)² = a² + 2ab + b² and its corresponding geometric view.
Random Walk on Cartesian Plane with Turn Counts
Students are challenged to write a program that makes Ozobot Bit take a random walk.
Ozobot Bit – Second Timer
Students are challenged to use the advanced OzoBlockly level to turn Ozobot Bit into a timer measuring seconds.
Conjunctions of the Goddess of Love and the God of War
Illustrate Venus and Mars planets conjunction with Ozobot. Can you guess how often it happens?
Cartesian Coordinate Practice
A classroom application to introduce your students to the Cartesian coordinate system in an enjoyable, game-like practice.
Randomness with 6-Sided Die Rolling
A classroom application to help your students understand the meaning of randomness.
Maze Game
Students program Ozobot to find the treasure on one of the maze handouts and can compete to see who is the winner.
Ozobot’s Fairytale, Lesson II
This lesson connects writing and programming. Students outline a fairytale and use OzoBlockly to program Ozobot to tell the fairytale.
Ozobot’s Fairytale, Lesson I
How can we use programming in literature? Students “act out” a fairytale using Ozobot as the main character.