Exploration with color code
Attachments: Community News More Properties: Grades: 4, 5 Subjects: Engineering/Tech Academic Standards: ISTE.1.c
Go nuts
Go forteresse
A-Mazing Race: Calculate and Code
Apply grade-level math skills to solve problems and use the answers to build color-coded paths for Ozobots to follow. This lesson combines computational thinking, math problem-solving, and hands-on coding to reinforce key concepts.
Porovnávanie váhy
V tejto aktivite žiaci programujú Ozobota, aby prešiel bludiskom a „pozbieral“ predmety podľa ich váhy. Ich úlohou je usporiadať predmety od najľahšieho po najťažší a naplánovať Ozobotovu cestu pomocou smerových kódov – ľavo, rovno, pravo.
Ethics Lab: AI on Trial
Step into the role of an AI Ethicist! Students will investigate how AI can make biased decisions, propose improvements, and use Color Codes to demonstrate their evaluation of AI decisions with Ozobot.
Introduction to Color Codes 07: Line Switch
Students will learn Color Codes to program Ozobot to move in a set sequence to and from multiple lines that are not connected.
Introduction to Color Codes 09: Skills Check 2 (Grades 3-5)
Students check their understanding of using Color Codes to program their bot to run on a timer and switch lines to mimic playing soccer and scoring a goal.
Introduction to Color Codes 05: Skills Check 1 (Grades 3-5)
Students check their understanding of using Color Codes to program their bot to move in set directions, change speed, and complete special moves to show a sequence of events and move through a maze.
Introduction to Color Codes 08: Counters
Students will learn Color Codes to program Ozobot to count three things: intersections, turns at intersections, and changes in path color. Students will also learn how to use the Point Counter Color Codes.
Introduction to Color Codes 06: Timers
Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.