Cookie Jar (Part 1 of 3)
How many cookies are in the cookie jar? Discover how variables hold information, just like a cookie jar holds delicious treats. Then create an advanced program to help Ozobot count the cookies in the cookie jar!
House Lighting Activity
Students will be able to use OzoBlockly coding skills in a more freeform activity. They will code their Ozobots using line following to light up their Holiday House.
Cookie Jar (Part 3 of 3)
In our final lesson, we’re diving into functions to enable Ozobot to mix and bake the cookies, before putting them in the cookie jar. By integrating functions into our program, we’re turning Ozobot into a master baker and adding an extra sprinkle!
Cookie Jar (Part 2 of 3)
Ozobot counted all the cookies in the cookie jar! Next, we will combine variables and conditional statements to enable Ozobot to signal once it has counted half of the cookies and celebrate once it has counted all of them!
Ozobot Dance-Off for the Hour of Code
Help Ozobot learn to dance! Create and program a dance routine for the Ozobot robot.
Ozobot: Growing Patterns Challenge
This lesson challenges students to create an Ozobot course that contains a growing pattern.
Who can find the Pot of Gold?
This is a fun game that challenges your students to program Ozobot to find the pot of gold. Although this game was created for St. Patrick’s Day, this is an activity that can be played all year round!
Bowling with Ozobot
Program Ozobot to navigate the bowling alley and knock over the pins to win the game! Through coding and strategic planning, students will explore concepts of movement, precision, and game design.
Multiplication Table Practice
A classroom application to teach your students multiplication tables from 1 to 9 in a fun, game-like practice.
Randomness with 6-Sided Die Rolling
A classroom application to help your students understand the meaning of randomness.