Who can find the Pot of Gold?
This is a fun game that challenges your students to program Ozobot to find the pot of gold. Although this game was created for St. Patrick’s Day, this is an activity that can be played all year round!
Bowling with Ozobot
Program Ozobot to navigate the bowling alley and knock over the pins to win the game! Through coding and strategic planning, students will explore concepts of movement, precision, and game design.
Multiplication Table Practice
A classroom application to teach your students multiplication tables from 1 to 9 in a fun, game-like practice.
Maze Game
Students program Ozobot to find the treasure on one of the maze handouts and can compete to see who is the winner.
Ozobot’s Fairytale, Lesson II
This lesson connects writing and programming. Students outline a fairytale and use OzoBlockly to program Ozobot to tell the fairytale.
Ozobot’s Fairytale, Lesson I
How can we use programming in literature? Students “act out” a fairytale using Ozobot as the main character.
Ozobot Theatre
Acting as directors, students will use Ozobots as avatars, or characters, to create dramatic representations of original stories they create.
Ozobot Challenge in Chronological Thinking
Take the Ozobot on a journey through time and teach it historical events that occurred within a particular region!
The Great Divide: A Fraction Challenge
Ozobot is bored of traveling on a simple square track – in this lesson we will divide squares to create new tracks for Ozobot to travel on!
Cube Challenge
Use dice to randomly determine Color Codes required, and critical thinking to create a maze that will program Ozobot to run for a randomly determined amount of time. This lesson is based on a lesson originally by Kathi Kersznowski.