Evo’s Self Driving Lesson
Each coding experience level can discover how to make Evo into a self-driving car in this lesson.
Evo Teaches Notes on a Keyboard
The teacher and student are presented with an OzoBlockly program and Ozomap for which Evo tours an octave of the standard keyboard, while stopping momentarily at each key to play the sound associated with the key.
Evo’s Musical Tour and Composer
This activity encourages students to learn about music – the universal language – by playing prepared songs on Evo and composing songs of their own.
Evo Math Operations – Practice Add, Subtract, and Multiply
This classroom application will give elementary students practice in addition, subtraction, or multiplication of numbers in the range 1 through 9.
RECYCLEbot
Students will use previous knowledge of Ozobots and OzoCodes to program RECYCLEbot to pick up recyclables and deliver them to the recycle bin.
On-Off Controllers
Learn how to program Ozobot to follow lines.
Decorating Easter Eggs with Ozobot
Easter holiday activity with Ozoblockly or Color Codes to decorate eggs
Mission to Neptune
Practice drawing OzoCodes while competing in this fun board game that takes you to Neptune.
Program Simulator
Helps students visualize programs and teaches beginning syntax for coding languages.
Ozobot Light Trails
Students code the Ozobot to move across paper and then use a slow shutter camera app to capture the light trail from Ozobot.