Add It Up! (Two Digit with Regrouping)
This game allows students to use an Ozobot Evo as a random number generator to choose two digits that require regrouping to sum. Students play this game by taking turns making a sum, then comparing it with the sum of
Getting to Know You (and Ozobot)
Today’s activity is all about getting comfortable with Ozobot color codes by telling us a little about yourself… in code!
Secret Drawing – Communication
This lesson will use Ozobots to demonstrate the importance for clear communication as they work back to back with a partner to complete ozobot paths while not being able to see the other partner’s drawing.
OZoobot
Your Task: You have been hired by Ozoobot to create a zoo for 3-5 Ozobot animals. You have 50 m of fencing for each enclosure.
Handwriting Practice with Ozobot
Using Ozobot color code markers or use Ozoblockly students will handwrite (cursively) their names on large poster board paper.
Layers of Soil with Ozobot
Review the 3 basic layers of soil and use color codes to demonstrate the composition of each layer.
Evo goes MIDI
In this activity, students will explore how to use “Music Note with MIDI Number” programming block. Pupils will experience the difference between a lower and a higher pitch.
Ozobot Polygon Challenge
Students use Ozoblockly to program the ozobot to move in different polygon shapes (quadrilateral, triangle, pentagon, & hexagon). After coding the ozobot, students answer questions about the polygon shape they made.
Retelling A Story
Students will create scenes from the story they are reading. They will illustrate the scene and write a sentence that explains what is going on. They will then glue their picture on cardboard. They will put the pictures in order to retell the story.
True or False
This is a versatile “game board” that brings variety for student feedback. Just handout the review board and ask any true/false question. Students choose their answer and color in the appropriate blocks to direct their Ozobot to their answer!