Ozobot Classroom

Meet Ozzie the Ozobot!

This lesson is perfect for the pre-K – 3rd grade classes to use as an introduction to Ozobots. The Ozzie the Ozobot file is a kid’s story that introduces Ozobots. There are four challenges that are differentiated to fit your class’s needs.

Shape City

This lesson is all about creating shapes and measuring accurately.

Add It Up!

This game allows students to use an Ozobot Evo as a random number generator to choose two digits to sum. These sums range from 2-18. Students play this game by taking turns making a sum, then comparing it with the sum of their partner.

Every Job is Important!

This lesson is for students to understand that all jobs/specialists depend on other specialists, and if one cannot do his/her job, others might suffer because of the break in the interdependence web.

Life Cycle of a Butterfly

This lesson is for students with disabilities to participate in the coding process and understanding of the cycle of a butterfly.

Learning Ozobot Codes through Legos

Students will become familiar with the color codes for Ozobots by building them with legos. Students will also try out the codes on practice sheets. Special coding cards are included with pictures to help remember and understand the meaning.

Fiction or Nonfiction

Students will decide if books are fiction or nonfiction based on characteristics of each book.

Ozobot at the Store

This lesson is for students to practice sequencing from a repetitive book and demonstrate how there are certain tasks that must be done in the correct order when shopping at a story.

Pictures with blends

Students will code based on the sound they hear when they say the word for the picture.