2. Preparation
This helps the teacher prepare for the lesson before the class session
B. Background Knowledge (Optional)
C. Lesson Tips (Optional)
Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.
When printing number lines, the best method is to open the file in Adobe Acrobat (a free program). Select "print" and in the "paper size and handling" section choose "poster." This will print the number line on 2 8.5x11 pages that can be taped together. It is helpful to laminate the number lines so students can write on them with whiteboard markers and they can be reused in multiple classes.
Each section on the number line (distance between vertical lines) is 10 centimeters or 100 millimeters. When placing numbers on the line students can estimate the distance between each one. Then, they can check their estimate by seeing where the Ozobot stops.
Ozobot will only accept numbers between -126 to 127 in the move block. If it is necessary to put in a larger number you can decompose it into smaller numbers. For example, if it needs to travel 250, you can do 2 move blocks that each have it travel 125. It may be helpful to model this process for students.
4. Student Practice (Student-Facing Instructions)
These are step-by-step instructions delivered directly to the students as they work independently or in groups
Student Instructions
Instruction
After your teacher has modeled how to code the Ozobot it is your turn! Start by drawing 2 numbers and placing them in the correct spots on the number line. If they are not decimals, make sure to convert to decimals and write that number down.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
Now, open Ozoblockly- make sure to select Level 4. Connect your Ozobot.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Lesson Extension (Optional)
Add student instructions for a lesson extension.
Instruction
Drag over a move block. If your Ozobot starts at 0, how far does he need to go to get to the first number? Don't forget to multiply your answer by 100 before you type it in the move block. Add something for your Ozobot to do after he reaches that number. Then, run your program to test it.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
Now, calculate how far the Ozobot will need to go from the first number to get to the second number. Hint- you can calculate the distance by subtracting the smaller number from the larger number. Drag over another move block. Don't forget to multiply your answer by 100 before you type it in the move block. Then, run your program to test it.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
After you have created a code that works, try again. This time, start with 3 new numbers and code your Ozobot to go to all 3 numbers.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
5. Supplements
A. Lesson Closure (Optional)
Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)
B. Academic Standards (At least one standard required)
Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.
ccss-math-content-6-ns-c-6 ✖ccss-math-content-7-ns-a-1 ✖
C. Add Other Attachments (Optional)
Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)
Add Cover Image