Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

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A. Lesson Overview


Students will

B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

Grade LevelsSelect all that apply


Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


    Product Lessons


    Tested With

    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    Optional: Make 3D printed hats for your Evo to allow students to build on:https://static.ozobot.com/assets/b8636067-evo-hats.zip

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    <a href="https://www.canva.com/design/DAGDQjV7I78/ly1km93IuPf0dHBC3NPOAg/view?utmcontent=DAGDQjV7I78&utmcampaign=designshare&utmmedium=link&utmsource=editor">Slide Deck

    Look at the board. What do you notice? Students should notice that there is trash and there is sea life. The goal for today, in honor of Earth Day, is to code your robot to get from one side of the board to the other while picking up the trash but leaving the sea life alone.

    Instruction

    Each Ozobot has a hat on it. Your job is to create a collection device for your Ozobot from our found materials to gather all the trash on the board. Make sure that your Ozobot will be able to navigate around the sea life. You may want to measure between the animals to see how much clearance you need.

    Instruction

    Once you have constructed your Ozobot collection device, you will program your robot using Ozoblockly. You will need to use Level 4 on Ozoblockly to be able to most accurately move your robot. You will need to add a color each time your robot changes direction or picks up trash (this will help you debug if things go wrong). When your robot has crossed the finish line, have it play the happy tune.

    Instruction

    There are a few blocks that you may want to use. X represents a variable you will want to change.

    Move distance: XX mm speed: XX mm/s

    Rotate angle: XX deg speed: XXmm/s

    Set top light color X

    If get intersection/line end color = intersection/line end color Red; do play happy

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    1. Create a trash collections device for your robot.
    2. Measure the path your robot will need to take to successfully gather the trash but avoid the sea life.
    3. Code your robot in Ozoblockly to maneuver the course, gather the trash, avoid the sea life, and cross the finish line.
    4. Send your code to your robot and run your program.
    5. If you do not succeed on the first try, it's okay! Make note of what you need to chance and revise your code.
    6. Try, try again!

    There are a few blocks that you may want to use. X represents a variable you will want to change.

    Move distance: XX mm speed: XX mm/s

    Rotate angle: XX deg speed: XXmm/s

    Set top light color X

    If get intersection/line end color = intersection/line end color Red; do play happy

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      ccss-math-content-5-md-a-1 csta-1a-ap-11

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

      Add Cover Image

      Review

      Please review your lesson before submitting.

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