2. Preparation
This helps the teacher prepare for the lesson before the class session
B. Background Knowledge (Optional)
C. Lesson Tips (Optional)
Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.
The introducing Ozobots video is a good introduction to how the Ozobots operate. While it isn't necessary to view all the sections in the video, they are helpful. Emphasize "gently" pressing the power button on the Ozobot. I've had a few become inoperable because the students pressed too hard and broke the button. I have students practice turning them on and off before they actually operate them.
I laminated a class set of the color code guide so they will last longer.
4. Student Practice (Student-Facing Instructions)
These are step-by-step instructions delivered directly to the students as they work independently or in groups
Student Instructions
Instruction
Challenge Activities (2 to 4 x 30 minute sessions )
Materials: Ozobots, markers, paper, code sheet
Complete Level 1 challenges and then choose at least 2 challenges from each of the following levels.
Level 1 Challenges (5 points each)
- Turn your Ozobot on and make it move
- Make the Ozobot move over a black line
- Make the Ozobot go in a circle (they may see how thick the line needs to be)
- Make the Ozobot go in a square with four colors (they will discover that it changes colors.)
Level 2 Challenges (5 points each)
- Create a path for the Ozobot that makes it complete at least 6 different actions.
- Program or create a path for the Ozobot to change colors at least twice
- as it moves forward 8-10 inches.
- Create a circuit path with at least one path branching off and ending with a U Turn (Line End) command, so that the Ozobot continues moving until you stop it.
Level 3 Challenges (5 points each)
- Use timer codes or programs to cause the ozobot to complete one action pause for 3 seconds and then complete a second action pause for 4 seconds and complete a third action.
- Program the Ozobot to drive in a pentagon shape on the table, changing colors at each vertex.
- Program the Ozobot to move from one side of the table the other side of the table (long way) without falling off the table and changing speed at least 2 times.
Level 4 Challenges (5 points each)
- Program your Ozobot to put on a light show featuring at least 3 special lighting features.
- Program the Ozobot to complete the maze on your table.
- Program the Ozobot to play a recognizable song while moving.
- Program the Ozobot to move down the “alley” and knock over all 10 bowling pins.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Lesson Extension (Optional)
Add student instructions for a lesson extension.
Instruction
- Pair up with at least one other group and choreograph (program) a dance to be completed by 2 or more Ozobots.
- Create some type of game
You must complete all the Level 1 activities and at least 2 activities from each additional level before taking on the extension activity.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
5. Supplements
A. Lesson Closure (Optional)
Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)
Have students complete a daily exit ticket. I color code mine to make it easier for students to know which one to use each day.
B. Academic Standards (At least one standard required)
Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.
csta-1a-ap-08 ✖csta-1a-ap-11 ✖csta-1a-ap-15 ✖iste-1-a ✖iste-1-d ✖iste-2-b ✖iste-4-a ✖
C. Add Other Attachments (Optional)
Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)
Add Cover Image