4. Student Practice (Student-Facing Instructions)
These are step-by-step instructions delivered directly to the students as they work independently or in groups
Student Instructions
Instruction
Introduction (Teacher reads "Oh, the Places You'll Go!"): "Today, we are going to have an exciting adventure just like the character in the book we just read, 'Oh, the Places You'll Go!' by Dr. Seuss. But there's a twist! We're going to combine this story with coding and programming. Are you ready? Let's get started!"
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Goal
Instruction
Discussion (Class Discussion): "Think about the story we just read. What adventures did the character go on? What challenges did they face? Let's have a class discussion and share our thoughts about the book and how it relates to problem-solving and perseverance."
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Goal
Instruction
Ozobot Introduction: "Meet our coding companion for today: the Ozobot! It's a tiny, programmable robot. Your task is to help the character from 'Oh, the Places You'll Go!' go on an adventure by coding the Ozobot's journey."
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Goal
Instruction
"Here's what we're going to do:
- Each of you will have your Ozobot, a map or a large sheet of paper, and some markers.
- On the map, use colored tape to create a path representing the different places the character goes in the book. We have specific codes for each color of tape:
- Red tape means 'Stop.'
- Blue tape means 'Turn left.'
- Green tape means 'Turn right.'
- Yellow tape means 'Speed up.'
- Orange tape means 'Slow down.'
- Design your path creatively and remember the challenges and adventures from the book. You can be as creative as you like!"
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Goal
Instruction
Coding Challenge (Programming Your Ozobot): "Now, it's time to program your Ozobot to follow the path you created. You can use the color codes on the map to give instructions to your Ozobot. If you're comfortable, you can also use a computer with the Ozobot's OzoBlockly editor for more advanced coding options."
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Goal
Instruction
Sharing and Reflection: "Once you've programmed your Ozobot, we'll take turns sharing our coding adventures with the class. Explain the challenges you encountered and how you overcame them. Think about how the character in the book faced challenges and kept going."
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Goal
Instruction
Conclusion: "Just like the character in 'Oh, the Places You'll Go!' faced challenges and kept moving forward, you too can overcome coding challenges. You've combined your creativity, coding skills, and the themes from the book to create a fantastic coding adventure. Well done!"
These student-facing instructions will help guide your students through the lesson and keep them engaged in the activities.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Lesson Extension (Optional)
Add student instructions for a lesson extension.
5. Supplements
A. Lesson Closure (Optional)
Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)
B. Academic Standards (At least one standard required)
Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.
ccss-ela-literacy-rl-3-1 ✖ccss-ela-literacy-rl-3-3 ✖ccss-ela-literacy-rl-3-6 ✖ccss-ela-literacy-rl-3-7 ✖iste-4-a ✖iste-6-a ✖
C. Add Other Attachments (Optional)
Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)
Add Cover Image