2. Preparation
This helps the teacher prepare for the lesson before the class session
B. Background Knowledge (Optional)
C. Lesson Tips (Optional)
Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.
-If you do not have enough Ozobots for groups or your class, you can have the students work on the design and color page while you meet with small groups.
-Some K and Pre-k students may have difficulty using the markers. Adult help will be required.
-It is easy to model how to do the challenges and how to use markers under a projector.
4. Student Practice (Student-Facing Instructions)
These are step-by-step instructions delivered directly to the students as they work independently or in groups
Student Instructions
Instruction
What do you think an Ozobot is? Record your answer on notebook paper
Look at an actual Ozobot. On notebook paper write a description detailing what you see.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
Read the Ozzie the Ozobot story. On notebook paper, record all of the special things an Ozobot can do.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
Have your teacher model how to use the markers. Review the coding cards. Then try at least one challenge.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
Get the printout of the color me ozobot. Write your name on the paper. Choose a name for your Ozobot. Write it's name.
Using crayons, colored pencils, or markers, design your own Ozobot. You can be really creative and make your Ozobot into a character like a ninja or a princess. Be sure to include some accessories like glasses, a mustache, or a hair bow. The sky is the limit!
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Lesson Extension (Optional)
Add student instructions for a lesson extension.
Instruction
Write a fictional story about the Ozobot that you designed. Some questions to think about are: What adventures is your Ozobot going on? What codes will it need? What challenges will it face? How will your story end?
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
5. Supplements
A. Lesson Closure (Optional)
Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)
After students have completed at least one challenge, gather together for discussion. Ask, what did you learn about Ozobots? What was difficult? What was easy? What do you want to try next? If you had to explain Ozobots to a friend, what would you say? Older students can write the responses to these questions.
You can also choose to have the students design their Ozobot as a wrap up activity.
To assess student learning, as the students are coding, make notes of places where students struggled so you can address them the next time you use Ozobots.
B. Academic Standards (At least one standard required)
Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.
C. Add Other Attachments (Optional)
Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)
Add Cover Image