Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

All fields are required unless marked as optional

A. Lesson Overview


Students will

  • Recognize basic shapes such as straight lines, crooked lines, circle, square, triangle, etc.

    REMOVE ✖
  • Read and recognize numbers

    REMOVE ✖

B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

Grade LevelsSelect all that apply


Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


    Product Lessons


    Tested With

    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    Print one set (two sheets) of handouts per group and ensure that the OzoBots are set to 'classroom mode'. The handouts are attached to this lesson.

    Instruction

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    Part One

    • Recognize the shape on the first handout/sheet.
    • Read the number written next to the shape. This number indicates the length of the line in centimetres, which is also equal to the number of steps indicated in each 'movement' block of OzoBlockly.
    • Place your OzoBot inside the circle labeled 'Start'.
    • Program OzoBot, so that it follows along the shape and stops inside the circle labeled 'Finish'.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    Part two

    • Recognize the shape on the second handout/sheet.
    • Read the number written next to the shape. OzoBlockly does not have a movement block with this number, so you have to determine which two movement blocks will add up to this number. Ex. If th e number is 7, you would add block 5 and block 2. (5+2 = 7)
    • Place your OzoBot inside the circle labeled 'Start'.
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    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    Part three

    • Place your OzoBot inside the cicle labeled 'Start'.
    • Program OboBot, so that it follows along the shape , stops inside the circle labeled 'Finish' for 2 seconds, makes a u-turn and returns back to the circle labeled 'Start'.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

    Experiment with

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

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      Review

      Please review your lesson before submitting.

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