Ozobot Classroom

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  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

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A. Lesson Overview


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B. Lesson Details

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    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    • Show students how to use StopMotion app.
    • Students must have knowledge of using Ozoblockly

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    Tell the students that the challenge is to help Woody return Forky to Bonnie. Students will discuss a plan how OzoWoody will return OzoForky to Bonnie. After, students have generated a plan then students can write a script out. Discuss the elements of a script. If using COLOR CODES: Show students the blank OzoForky Color Code Sheet. Students need to decide where OzoWoody and OzoForky will be placed. OzoWoody and OzoForky necessary do not have to share the same pathway. Students will look at the Color Code Shee pdf. In their groups, students will discuss which codes they can use to solve the challenge. Once students have developed a plan of which codes to use, they will mark the codes on the OzoForky Color Code Sheet. Students will color the background templates (1, 2 and 3). Students will assemble background templates(1, 2 and 3) with tape or hot glue. OzoForky Color Code Sheet is the floor of the stage. See the EXAMPLE attached. If successful, students will decide who will be the camera person, to hold the iPad or phone. Students will open the StopMotion app. Show students how to navigate the StopMotion app. Explain to students that StopMotion app with combining series of photos to create a movie. Students place OzoWoody and OzoForky on the pathway. Students will turn on Ozobots and open the StopMotion app. Take the photos that creates the movie from the StopMotion app. Click play on the app and enjoy the show.

    Instruction

    If using Ozoblockly- Students will color each background template (1, 2, and 3). Students will assemble the background (1, 2, and 3) by using tape or hot glue for the StopMotion movie. Students will write a script of what they would like to happen in the StopMotion movie. Students will open Ozoblocky and create a coded path for each Ozobot they use. Remind students that they need to - Calibrate, Load and Run Program. Students may run a test practice before recording. Students need to decide who is going to hold the camera to record. Students may begin to record and make adjustments as needed.

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    First, students should discuss how they want the StopMotion movie to play out. Second, students will write out a script. Third, students color the background templates for the movie. Tip! I would have one person in each color one. Fourth, students assemble the stage for the StopMotion movie by using the background templates (1,2 and 3). If using color codes then also the Color Code Sheet template (attached) as the floor.

    If using Ozoblockly then students open Ozoblockly and name the program. Students will have to code each Ozobot, according to their role they play in the StopMotion movie. Remind students to save the program. When students are finished coding remind them to calibrate, load and run program. Now students are ready to record their StopMotion movie. Students need to decide who will record and who may be the prop helper if needed.

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    Goal

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    Instruction

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    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    Students use FlipGrid to answer the following question: Which code pattern will get the OzoForky the fastest to Bonnie? Lesson Frame example: I will use FlipGrid to explain: Which code pattern will get the OzoForky the fastest to Bonnie?

    B. Academic Standards (At least one standard required)
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      C. Add Other Attachments (Optional)
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