2. Preparation
This helps the teacher prepare for the lesson before the class session
B. Background Knowledge (Optional)
C. Lesson Tips (Optional)
Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.
- The Basic Training lessons serve students and teachers as the introductory courses in computer science and robotics. While no computer science or robotics background is needed, be sure to set behavioral and material expectations with your students.
- For some students with fine motor issues, Color Code Stickers may reduce frustrations. There are
some included in the classroom kit and you can order more using the order form in your Classroom
Kit Binder.
- Additionally, we have found that correcting mistakes or adding Color Codes to an area of a line
where no space was left, Avery™ Easy Peel White Inkjet Address Labels are extremely helpful.
- Finally, graph paper may be helpful for students just starting out drawing Color Codes. The boxes
are the perfect size for drawing Color Code boxes, and provide the ideal width of line for Ozobot to
follow.
- While Basic Training Lessons are broken up into four lessons, which can be taught individually, or all together. Each lesson will be no longer than 15-20 minutes, but if taught all at once, the time will be reduced since you will only need to distribute materials one time.
- Before the lesson begins, ensure your students know how to calibrate the Ozobot. Follow our Calibration Tips: https://files.ozobot.com/stem-education/ozobot-calibration-tips.pdf
- Introduce the following computer science vocabulary:
Coding- forming a set of instructions to be executed by a computer, for younger learners, coding can be defined as telling a computer what to do.
Robotics- the area of computer science that deals with robots
Execute- to run the code you wrote
Debugging- to fix any errors, or bugs, in code.
Before launching your first lesson:
- From “Lessons for this Class,” select “View Materials” to see the lesson plan and materials needed.
- Print the Lesson Plan to have on-hand while the lesson is being run.
To Launch a Lesson (for Color Code lessons):
- Plug your Classroom Communicator into your computer or USB power source
- Plug your Evos into their charger and plug the charger into the wall.
- Select “Launch Lesson” and follow instructions to connect your Classroom Communicator
- The student groups on your screen will each generate a color sequence to match it the front lights of their assigned Evo. Keep Evos in their charger until all of their front lights have changed color to match the assigned group
- Have students collect the Evo with lights matching the color sequence next to their group number (you may need to project your screen to your class so they can see their Evo’s color sequence)
- The lesson timer will begin when students remove their Evo from the charger.
- Follow the lesson plan according to the PDF instructions and see Live Lesson Insights from Ozobot Classroom as your students complete the activity.
- The lesson timer will stop when an activity is completed, or you can select “End Lesson”
- View the Post-Lesson Summary
- To turn Evos off after being connected, press and hold the power button for 10 seconds and return Evos to their chargers
- Disconnect your Classroom Communicator
4. Student Practice (Student-Facing Instructions)
These are step-by-step instructions delivered directly to the students as they work independently or in groups
Student Instructions
Instruction
Look at Lesson 1: Part 1. Draw a line code to get your bot from start to finish. Execute the code. Did your bot make it? Check the box. If not, try again.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
Look at Lesson 1: Part 2. Draw a line code to get your bot from start to finish. Execute the code. Did your bot make it? Check the box. If not, try again.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Lesson Extension (Optional)
Add student instructions for a lesson extension.
Instruction
Draw your own line code! Practice more turns, curves and lines.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
5. Supplements
A. Lesson Closure (Optional)
Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)
Gather students for a discussion. Ask students:
How did you code your Ozobot?
How did the Ozobot read the code?
How do you know if the Ozobot executed the code?
Did your bot follow the entire path? Why/why not?
B. Academic Standards (At least one standard required)
Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.
C. Add Other Attachments (Optional)
Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)
Add Cover Image