Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

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A. Lesson Overview


Students will

B. Lesson Details

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    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    Ozopoly is a fun and educational game that shows students how the Ozobot will choose a direction at random if it's not given a directional code. Students will fill in various speed codes and place their Ozobot at the start of the board and see which color it lands on. The key code shows students how many points they lose or gain on each color. Students will absolutely love this fun game of chance!

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    Pass out a game worksheet, a color code chart, a pack of markers, and one Ozobot to each group of students. Groups can be a minimum of two students and a maximum of four students.

    Instruction

    Instruct students to work in teams of two to four players.

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    Work together to fill out the empty code spots with different Speed Codes. Do NOT use Directional Codes! You want the Ozobot to choose a color at random.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    Take turns placing your Ozobots at the start of the game board. Once your Ozobot stops on a color, reference the Game Key to see if you earn or lose any points for the round.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    Fill out the Score Card for each round, either adding the points you received or subtracting the points you had taken away. After all seven rounds, the player who received the most points wins the game!

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

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    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

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      Review

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