Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

All fields are required unless marked as optional

A. Lesson Overview


Students will

B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

Grade LevelsSelect all that apply


Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


    Product Lessons


    Tested With

    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    Students will work in pairs. One student will place the Ozobot on the track. The other student will have a stack of integer cards. When Ozo stops, students will compare Ozo's integer to the other student's integer card. The higher integer wins the round.

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    For each pair of students, copy the integer cards on cardstock. Cut the cards apart and place in bags. Each pair will also need a copy of the track handout. Copy the Integer Recording handout for each student.

    Instruction

    Pass out materials to each group of students.

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    Students will need a partner. Student 1 will use the Ozobot for the first 10 rounds and then switch with Student 2. Student 2 will start with the stack of integer cards. Student 1 will place the Ozobot on the track at either point A,B, or C. When Ozo stops, Student 2 will turn the first card over. Students compare the integers. The highest integer wins the card. Students will record the action on the Integer Recording handout. Ex: -6 < -3. In case of a tie, Student 2 will turn over the next card. The winner will keep both cards.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

    Extension: Repeat game as before. Student with the lowest integer wins the cards.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

      Add Cover Image

      Review

      Please review your lesson before submitting.

      Save Draft

      Please login or create an account to access this content and more!

      Login / Create account