Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

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A. Lesson Overview


Students will

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B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

Grade LevelsSelect all that apply


Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


    Product Lessons


    Tested With

    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    If you have beginner coders, this lesson can be broken up into 2 days. Finish Activity Sheet 1 the first day, then move on to Activity Sheet 2 for day 2.

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    Introduction

    Students will be learning about the Color Codes that control Ozobot's decision making when arriving at an intersection or line end. They will use these skills to navigate Ozobot's path to school and back home.

    Start off by engaging students in a discussion about how they get to school and how they get back home.

    1. Do they drive in a car or bus? Do they walk or ride their bike? Do they have a different mode of transportation going home than they do going to school?
    2. Draw an intersection on the board. Ask students what happens when arriving at and crossing an intersection of a street. Discuss how we have the options to move straight, or turn right or left.
    3. Now draw a line on the board. Ask students what options they have once they get to the end of the street? Discuss how we have the option to stop moving or make a u-turn.

    Instruction

    Ozobot Can Make Decisions

    Next we are going to discuss how Ozobot can also make decisions when moving on a track. Using Color Codes, we can control if Ozobot is going to:

    • Move straight at an intersection
    • Turn right or left at an intersection
    • Make a u-turn
    • Switch to another line by turning left or right, or continuing straight

    On the Color Codes Key 1/2 sheet, you will see which codes determine these choices. Review each of the codes and highlight the importance of directionality, which is the direction Ozobot will be traveling from before it passes the code. This is very important so that Ozobot reads the code in the correct order.

    Instruction

    Activity Sheet 1

    Students will use their Color Code markers to program the track on Activity Sheet 1. Have students use their finger to trace the path Ozobot needs to take to make it from "home" to "school." Point out the 3 intersections Ozobot will cross and the 2 construction zones Ozobot needs to avoid.

    See the teacher Solution Page for the correct codes. Students will be using:

    1. Left at intersection

    2.

    Instruction

    Run Program

    Once students are finished coding their track, they can test their programs.

    • Help students calibrate their bots with the calibration circle on the Color Codes 1/2 sheet.
    • Set Ozobot on the track next to the "home" and watch as it make its way to school.
    • If there is an error in the track, you can cover up the incorrect code with a white shipping label sticker and students can redo the code.

    Instruction

    Activity Sheet 2

    Students will use their Color Code markers to program the track on Activity Sheet 2.

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    See Direct Instruction

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

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    Instruction

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    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

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      Review

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