Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

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A. Lesson Overview


Students will

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B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

Grade LevelsSelect all that apply


Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


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    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    Lesson Presentation

    <a href="https://www.canva.com/design/DAE3lNr1FcQ/wzPsCWnutTzLvXDobqESGQ/edit?utmcontent=DAE3lNr1FcQ&utmcampaign=designshare&utmmedium=link2&utmsource=sharebutton">Click here to view the lesson presentation in Canva. You can use it as is, or you can create a copy of the presentation and customize it to fit your needs.

    Instruction

    Introduce the Design Process

    The engineering design process is a series of steps that engineers follow to create processes and products. Anyone can use this process to solve a problem. Click here to view a short video about the steps in the Design Process on YouTube.

    Instruction

    Introduce the Challenge

    It's Valentine's Day! Ozobot would like to deliver cards to its teacher and classmates. Students will work with a partner and use the Design Process to help Ozobot to successfully maneuver around its classroom and deliver "cards" to its classmates and teacher. Give each group a challenge mat, device with access to the OzoBlockly editor, Ozobot Evo, and a pencil with an eraser.

    Instruction

    Design Process Step 1: Imagine

    Students will brainstorm different paths Ozobot could take to complete the challenge. Pose the following questions and allow groups to turn and talk about their responses for a few minutes:

    1. Which path is the most efficient?
    2. Are there any special effects you could include in your code?

    Students may trace their route on their challenge mat and refer to it as they are creating their programs.

    Instruction

    Design Process Step 2: Create

    Students will go to OzoBlockly and create a program to help Ozobot deliver Valentine's Day "cards" to its teacher and classmates. Encourage students to decompose the problem into smaller steps. Instead of creating the entire program at once, students should begin by programming Ozobot to move from its desk (the empty desk at the bottom of the challenge mat) to a classmate's desk. Once Ozobot successfully reaches the desk, it might use a sequence of light effects and sounds to deliver a unique Valentine's Day greeting. After that, students will program Ozobot to repeat the sequence by moving to all the other desks in the classroom one at a time.

    Instruction

    Design Process Step 3: Test

    Students will run their programs and look for "bugs," or places in their program where their Ozobot isn't doing what they expected it to do.

    Instruction

    Design Process Step 4: Improve

    Students will debug their programs as needed. Encourage students to ask themselves the following questions:

    1. Is there anything that they can change to make their programs better?
    2. Are there any special effects that would improve their programs?

    Instruction

    Design Process Step 5: Share

    Students may share their solutions with you by copying the links to their programs and sharing them with you via your school's learning management system. Alternatively, students can create videos of their Ozobots running their programs and successfully completing the challenge.

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    The Design Process

    The engineering design process is a series of steps that engineers follow to create processes and products. Anyone can use this process to solve a problem. Click here to view a short video about the steps in the Design Process on YouTube.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    Valentine's Day Challenge

    It's Valentine's Day! Ozobot would like to deliver cards to its teacher and classmates. Work with a partner and use the Design Process to help Ozobot to successfully maneuver around its classroom and deliver "cards" to its classmates and teacher.

    The Design Process Step 1: Imagine

    Brainstorm different paths Ozobot could take to complete the challenge. Which path is the most efficient? Are there any special effects you could include in your code? You may trace your route on the challenge mat and refer to it as you are creating your program.

    The Design Process Step 2: Create

    Use the OzoBlockly editor to create a program to help Ozobot deliver Valentine's Day "cards" to its teacher and classmates. Don't forget to decompose the problem into smaller steps. Instead of creating the entire program at once, begin by programming Ozobot to move from its desk (the empty desk at the bottom of the challenge mat) to a classmate's desk. Once Ozobot successfully reaches the desk, it might use a sequence of light effects and sounds to deliver a unique Valentine's Day greeting. After that, program Ozobot to repeat the sequence by moving to all the other desks in the classroom one at a time.

    The Design Process Step 3: Test

    Run your program and look for "bugs," or places in your program where your Ozobot isn't doing what you expected it to do.

    The Design Process Step 4: Improve

    Debug, or find and fix problems in your program, as needed. Ask yourself the following questions:

    1. Is there anything that I can change to make my programs better?
    2. Are there any special effects that would improve my program?

    The Design Process Step 5: Share

    Share your solution with your teacher by copying the link to your program and sharing it with your teacher via your school's learning management system.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      csta-1b-ap-11

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

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      Review

      Please review your lesson before submitting.

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