Ozobot Classroom

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  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

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A. Lesson Overview


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B. Lesson Details

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Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


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    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

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    3. Direct Instruction (Teacher-Facing Instructions)

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    Instruction

    Introducing coding:

    Coding is telling a computer what to do. We will learn how to write code (drawing lines and combinations of colours) to be able to tell our robot, the Ozobot, what to do - Where to go, and how.

    Introducing Ozobot:

    • Parts of Ozobot > sensors underneath, line and colour
    • Turning on
    • Calibrating

    Demonstration of Ozobot (prepared ahead of time, only showing limited actions)

    Learning how to draw lines and colours correctly for Ozobot

    Supplies: Black marker only, 2x Part 1 worksheet, 2x Part 2 worksheet, Spare white paper

    • Part 1 worksheet
      • Extra - try drawing lines wrong, and see what happens
    • Part 2 worksheet
      • Extra - try drawing lines wrong, and see what happens

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    Introducing Ozobot:

    This is our Ozobot. It's a very simple robot because all it can do is detect black lines, and coloured lines. But can still make it do a few really cool things.

    Turn it over, and find the sensors underneath.

    Point out sensors, which ones are lines and which one is colour

    Turn on Ozobot

    Point out On button, press once to turn on

    We need to calibrate our Ozobots, so they can run correctly. To calibrate an Ozobot, we need to put it on one of these black dots, hold the On button until it goes white, then wait for the Ozobot to do its thing, and it's light to turn green.

    Demonstration of Ozobot

    I'm going to show you some things an Ozobot can do, and some of the actions we're going to learn how to code.

    Learning how to draw lines correctly for Ozobot

    The lines that the Ozobot can read need to be quite precise, not too thick, not too thin. So we're going to do some practice at drawing the lines for Ozobot to follow. Use the thick side of the marker to connect the lines on the first worksheet, and see if your Ozobot can follow the path.

    Kids to do Part 1 worksheet.

    Does anyone want to try experimenting and see what happens if you don't draw the lines properly?

    Kids use blank template to try

    Now we probably don't always want our Ozobot to go in a straight line, so we need to learn how to draw the right type of line for our Ozobot to turn. We can do a sharp right angle corner (explain what that is if they don't know), or a smooth corner, but not too sharp and not too close.

    Kids do Part 2 worksheet. Can try doing wrong corners if they want on blank template

    Everyone try freestyling a line that you think will work for your ozobot

    Kids use blank template

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

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    Instruction

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    Goal

    5. Supplements

    A. Lesson Closure (Optional)
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    B. Academic Standards (At least one standard required)
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      csta-1a-ap-10

      C. Add Other Attachments (Optional)
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